!!! DISCLAIMER #1 !!!
This page holds _really_ _old_ _things_ that probably
don't
work and are very ugly hacks that are best never subjected to close scrutiny.
That being said, enjoy yourself!
The best thing in this list (which doesn't mean that it's good), is a demo that a friend of mine and I hacked together called "Bit Addict". The demo is available locally and also at www.hornet.org (and probably quite a few other scene-sites too), released under a group named "Neural Debris". Download it and see an example of a really lousy demo ;-).
We actually made it to the 3rd place at Dreamhack 97 with this demo, but competition was virtually
non-existing.
You'll need a VESA 2.0 compatible graphics adapter to run it. (mail me for a vesa- & music-free
version)
The source is available too! (Watcom 10.0)
All files are packed with PKZip 2.04.
A MS-DOS compatible PC with a 386 or better processor
and a VGA-display adapter is required to run the graphic demos.
The list is ordered by date, so the newest things are listed last.
!!! DISCLAIMER #2 !!!
Note that the sources may contain errors or not correspond 100 % to
the executable!
This is due to the fact that the sources were uploaded in late 1998 and I
have modified some of them.
They may also contain comments and variable names in Swedish and
especially the early stuff
is not really good/fast/efficient/correct code, it just
works... barely. :)
They should however give you a general idea of what is going on anyway, contact me if you feel that you need some feedback.
These include files are used in the demos: vesa20.h tricks.h xreader.h
Click to download | Description |
Sources |
A nice little utility to show how much free space you have on your drives. I used this for my BBS that I had running 1995-1996, until internet came. :) |
fz-free.c | |
A plain lightsourced cube. |
lightsrc.cpp | |
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My first "real" demo. :) |
:( |
Gouraudshading! |
gouraud.cpp | |
Glenz-vectors! |
glenz.cpp | |
Texturemapping! |
txtmap.cpp | |
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Z-buffering! |
zbuf.cpp |
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2D-bumpmapping |
bumpmap.cpp |
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Mandelbrot Fractals! |
fractal.cpp |
Particle Explosion |
particle.cpp | |
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Real-Time Plasma |
plasma.cpp |
Wormhole |
wormhole.cpp | |
Phong Mapping! |
phongx.cpp | |
Environment Mapping! |
envx.cpp | |
NO PIC! | Bumpfaces! Three color bumpmapping on a rotating plane. This tidbit runs in 320x200x16bit (VESA 2.0) and was meant to be in a demo we planned for The Gathering 98. However, everything went haywire and we didn't get finished. |
bumpfac3.cpp |